Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical process of image formation. By inverting such renderer, one can think of a learning approach to infer 3D information from 2D images. However, standard graphics renderers involve a fundamental discretization step called rasterization, which prevents the rendering process to be differentiable, hence able to be learned. Unlike the state-of-the-art differentiable renderers [29,19], which only approximate the rendering gradient in the back propagation, we propose a truly differentiable rendering framework that is able to (1) directly render colorized mesh using differentiable functions and (2) back-propagate efficient supervision signals to mesh vertices and their attributes from various forms of image representations, including silhouette, shading and color images. The key to our framework is a novel formulation that views rendering as an aggregation function that fuses the probabilistic contributions of all mesh triangles with respect to the rendered pixels. Such formulation enables our framework to flow gradients to the occluded and far-range vertices, which cannot be achieved by the previous state-of-thearts. We show that by using the proposed renderer, one can achieve significant improvement in 3D unsupervised singleview reconstruction both qualitatively and quantitatively. Experiments also demonstrate that our approach is able to handle the challenging tasks in image-based shape fitting, which remain nontrivial to existing differentiable renderers. Code is available at https://github.com/ ShichenLiu/SoftRas.
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In this paper we revisit endless online level generation with the recently proposed experience-driven procedural content generation via reinforcement learning (EDRL) framework, from an observation that EDRL tends to generate recurrent patterns. Inspired by this phenomenon, we formulate a notion of state space closure, which means that any state that may appear in an infinite-horizon online generation process can be found in a finite horizon. Through theoretical analysis we find that though state space closure arises a concern about diversity, it makes the EDRL trained on a finite-horizon generalised to the infinite-horizon scenario without deterioration of content quality. Moreover, we verify the quality and diversity of contents generated by EDRL via empirical studies on the widely used Super Mario Bros. benchmark. Experimental results reveal that the current EDRL approach's ability of generating diverse game levels is limited due to the state space closure, whereas it does not suffer from reward deterioration given a horizon longer than the one of training. Concluding our findings and analysis, we argue that future works in generating online diverse and high-quality contents via EDRL should address the issue of diversity on the premise of state space closure which ensures the quality.
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Achieving accurate and automated tumor segmentation plays an important role in both clinical practice and radiomics research. Segmentation in medicine is now often performed manually by experts, which is a laborious, expensive and error-prone task. Manual annotation relies heavily on the experience and knowledge of these experts. In addition, there is much intra- and interobserver variation. Therefore, it is of great significance to develop a method that can automatically segment tumor target regions. In this paper, we propose a deep learning segmentation method based on multimodal positron emission tomography-computed tomography (PET-CT), which combines the high sensitivity of PET and the precise anatomical information of CT. We design an improved spatial attention network(ISA-Net) to increase the accuracy of PET or CT in detecting tumors, which uses multi-scale convolution operation to extract feature information and can highlight the tumor region location information and suppress the non-tumor region location information. In addition, our network uses dual-channel inputs in the coding stage and fuses them in the decoding stage, which can take advantage of the differences and complementarities between PET and CT. We validated the proposed ISA-Net method on two clinical datasets, a soft tissue sarcoma(STS) and a head and neck tumor(HECKTOR) dataset, and compared with other attention methods for tumor segmentation. The DSC score of 0.8378 on STS dataset and 0.8076 on HECKTOR dataset show that ISA-Net method achieves better segmentation performance and has better generalization. Conclusions: The method proposed in this paper is based on multi-modal medical image tumor segmentation, which can effectively utilize the difference and complementarity of different modes. The method can also be applied to other multi-modal data or single-modal data by proper adjustment.
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在某些研究中,无限的外部存档已用于存储通过进化多目标优化算法发现的所有非主导溶液。已经表明,从存储解决方案中选择的溶液子集通常比最终人群更好。但是,无限档案的使用并不总是现实的。当检查的解决方案数量很大时,我们必须预先指定存档尺寸。在这项研究中,我们检查了存档大小对三个方面的影响:(i)选定的最终解决方案集的质量,(ii)存档维护和最终解决方案集的总计算时间,以及(iii)所需的内存大小。毫不奇怪,存档尺寸的增加可提高最终解决方案集质量。有趣的是,中型存档的总计算时间比小型档案和庞大的档案库(例如,无限档案)大得多。为了减少计算时间,我们检查了两个想法:仅在后代进行定期档案更新和存档。与每一代更新档案库相比,第一个想法可以使用较短的计算时间以略有增加的记忆尺寸来获得几乎相同的最终解决方案设置质量。第二个想法大大减少了计算时间,而最终解决方案集质量的成本略有恶化。 Based on our experimental results, some suggestions are given about how to appropriately choose an archiving strategy and an archive size.
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强化学习算法在竞争挑战板和视频游戏时表现良好。越来越多的研究工作侧重于提高加强学习算法的泛化能力。普通视频游戏AI学习竞赛旨在设计能够学习在培训期间出现不同游戏水平的代理商。本文总结了五年的一般视频游戏AI学习竞争。在每个版本,设计了三场新游戏。对于每场比赛,通过扰动或组合两个训练水平来产生三个测试水平。然后,我们提出了一种新颖的加强学习框架,对一般视频游戏的双程观察,在假设中,它更有可能在不同级别而不是全局信息中观察到类似的本地信息。因此,我们所提出的框架而不是直接输入基于目前游戏屏幕的单个原始像素的屏幕截图,而是将游戏屏幕的编码,转换的全局和本地观测视为两个同时输入,旨在学习播放新级别的本地信息。我们提出的框架是用三种最先进的加强学习算法实施,并在2020年普通视频游戏AI学习竞赛的游戏集上进行了测试。消融研究表明,使用编码,转换的全局和本地观察的出色性能。总体上最好的代理商进一步用作2021次竞赛版的基线。
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In this paper, we propose a robust 3D detector, named Cross Modal Transformer (CMT), for end-to-end 3D multi-modal detection. Without explicit view transformation, CMT takes the image and point clouds tokens as inputs and directly outputs accurate 3D bounding boxes. The spatial alignment of multi-modal tokens is performed implicitly, by encoding the 3D points into multi-modal features. The core design of CMT is quite simple while its performance is impressive. CMT obtains 73.0% NDS on nuScenes benchmark. Moreover, CMT has a strong robustness even if the LiDAR is missing. Code will be released at https://github.com/junjie18/CMT.
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Dataset distillation has emerged as a prominent technique to improve data efficiency when training machine learning models. It encapsulates the knowledge from a large dataset into a smaller synthetic dataset. A model trained on this smaller distilled dataset can attain comparable performance to a model trained on the original training dataset. However, the existing dataset distillation techniques mainly aim at achieving the best trade-off between resource usage efficiency and model utility. The security risks stemming from them have not been explored. This study performs the first backdoor attack against the models trained on the data distilled by dataset distillation models in the image domain. Concretely, we inject triggers into the synthetic data during the distillation procedure rather than during the model training stage, where all previous attacks are performed. We propose two types of backdoor attacks, namely NAIVEATTACK and DOORPING. NAIVEATTACK simply adds triggers to the raw data at the initial distillation phase, while DOORPING iteratively updates the triggers during the entire distillation procedure. We conduct extensive evaluations on multiple datasets, architectures, and dataset distillation techniques. Empirical evaluation shows that NAIVEATTACK achieves decent attack success rate (ASR) scores in some cases, while DOORPING reaches higher ASR scores (close to 1.0) in all cases. Furthermore, we conduct a comprehensive ablation study to analyze the factors that may affect the attack performance. Finally, we evaluate multiple defense mechanisms against our backdoor attacks and show that our attacks can practically circumvent these defense mechanisms.
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Automatic music generation with artificial intelligence typically requires a large amount of data which is hard to obtain for many less common genres and musical instruments. To tackle this issue, we present ongoing work and preliminary findings on the possibility for deep models to transfer knowledge from language to music, by finetuning large language models pre-trained on a massive text corpus on only hundreds of MIDI files of drum performances. We show that by doing so, one of the largest, state-of-the-art models (GPT3) is capable of generating reasonable drum grooves, while models that are not pre-trained (Transformer) shows no such ability beyond naive repetition. Evaluating generated music is a challenging task, more so is evaluating drum grooves with little precedence in literature. Hence, we propose a tailored structural evaluation method and analyze drum grooves produced by GPT3 compared to those played by human professionals, exposing the strengths and weaknesses of such generation by language-to-music transfer. Our findings suggest that language-to-music transfer learning with large language models is viable and promising.
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Few Shot Instance Segmentation (FSIS) requires models to detect and segment novel classes with limited several support examples. In this work, we explore a simple yet unified solution for FSIS as well as its incremental variants, and introduce a new framework named Reference Twice (RefT) to fully explore the relationship between support/query features based on a Transformer-like framework. Our key insights are two folds: Firstly, with the aid of support masks, we can generate dynamic class centers more appropriately to re-weight query features. Secondly, we find that support object queries have already encoded key factors after base training. In this way, the query features can be enhanced twice from two aspects, i.e., feature-level and instance-level. In particular, we firstly design a mask-based dynamic weighting module to enhance support features and then propose to link object queries for better calibration via cross-attention. After the above steps, the novel classes can be improved significantly over our strong baseline. Additionally, our new framework can be easily extended to incremental FSIS with minor modification. When benchmarking results on the COCO dataset for FSIS, gFSIS, and iFSIS settings, our method achieves a competitive performance compared to existing approaches across different shots, e.g., we boost nAP by noticeable +8.2/+9.4 over the current state-of-the-art FSIS method for 10/30-shot. We further demonstrate the superiority of our approach on Few Shot Object Detection. Code and model will be available.
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Graph Neural Networks (GNNs) have shown satisfying performance on various graph learning tasks. To achieve better fitting capability, most GNNs are with a large number of parameters, which makes these GNNs computationally expensive. Therefore, it is difficult to deploy them onto edge devices with scarce computational resources, e.g., mobile phones and wearable smart devices. Knowledge Distillation (KD) is a common solution to compress GNNs, where a light-weighted model (i.e., the student model) is encouraged to mimic the behavior of a computationally expensive GNN (i.e., the teacher GNN model). Nevertheless, most existing GNN-based KD methods lack fairness consideration. As a consequence, the student model usually inherits and even exaggerates the bias from the teacher GNN. To handle such a problem, we take initial steps towards fair knowledge distillation for GNNs. Specifically, we first formulate a novel problem of fair knowledge distillation for GNN-based teacher-student frameworks. Then we propose a principled framework named RELIANT to mitigate the bias exhibited by the student model. Notably, the design of RELIANT is decoupled from any specific teacher and student model structures, and thus can be easily adapted to various GNN-based KD frameworks. We perform extensive experiments on multiple real-world datasets, which corroborates that RELIANT achieves less biased GNN knowledge distillation while maintaining high prediction utility.
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